You must also be aware that these areas have 2 or more floors where the monsters usually change and become much more powerful than on the floor above.Īrea: Garlaige Citadel (from level 32 - 35)Īrea: Crawler's Nest (from level 34 - 40)Īrea: Yhoator Jungle (from level 36 - 40) Monsters here will aggro and/or link, and are very powerful to those starting in the area. In the following areas, parties must operate precisely and effectively if they don't want to wipe. You will also need the Kazham Airship Pass to get to and from Kazham.Īrea: Qufim Island (from level 20 to ~25)Īrea: Kazham - Yuhtunga Jungle (from level 24 - 27)Īrea: Kazham - Yhoator Jungle (from level 27 - 31) Monsters will become more powerful and you will have a harder time taking on a "Decent Challenge", as the zones become more Party oriented. Here is where its starts to go down hill, so to say. Levels of thirteen or higher would be recommended before roaming out into the open parts of the areas. In this stage you can most likely party in either area without much trouble. Shown below is a list of various areas, levels, and mobs upon which parties may consider camping and leveling. I personally would recommend you get to level eleven(11) before joining a dunes party. Although, parting at level ten may be a tad harder then most, since you and your party are still pretty weak. You may not always find the camp you want, because there is already a party in the camp or your camp simply doesn't exist! When can I start camping? You would start to camp with parties at level ten(10), and usually in Valkurm Dunes. Intro to Camping In FFXI it is very important that you find a camp, and that you find a good one! If you don't find a good camp, you run the risk of placing your party in danger.
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